1 This category includes barbarians, oracles, rogues, and sorcerers.2 This category includes bards, cavaliers, fighters, gunslingers, paladins, rangers, summoners, and witches.3 This category includes alchemists, clerics, druids, inquisitors, magi, monks, and wizards. -1 penalty on saves against effects that deal positive energy damage. Tyler's Pathfinder Guides‎ > ... Dhampir Wizards also gain access to a racial archetype, the Cruoromancer, who is like an emo necromancer, using his own half-undead blood to fuel his necromancy spells. A character can have multiple sunlight syndrome points, the penalties of which stack. | d20PFSRD Add new page. Regardless, they live and die just like any other mortal creatures, despite possessing a supernatural longevity akin to that of elves. At the end of this period, all of the character’s sunlight syndrome points are removed. Eventually, a dhampir must learn to cope with these difficulties in order to find his place in the world. Character Sheets A player may choose one of the following heritages for her dhampir in place of the traditional dhampir racial features (which are assumed to be born from less pure or mixed heritages). The circumstances of a dhampir’s conception are often called into question but scarcely understood, as few mortal mothers survive the childbirth. In a few short decades, they might gain a better understanding of themselves and their accumulated knowledge than Their eternally childish parents ever could have. We really appreciate your help! Names: Lacking a culture and unified traditions, dhampirs share humans’ predilection for a diversity of names, and most keep their human birth names. Since their undead progenitors often deal with royalty, svetochers have a fair chance of being born into nobility. On the Paizo SRD it says that dhampir's Age pretty much just like humans, but based on what other people say in the advanced race guide they age like elves do. Dhampirs aren't immortal, but age far more slowly than most mortals, with a lifespan similar to that of an elf. Age. Also called a ru-shi, a jiang-shi-born is usually the result of some foul ritual or a magically possessed father rather than direct congress between a human and jiang-shi. chevron_left. Dhampir: 35 ans: 53 ans: 70 ans: 70 + 2d20 ans: Drow: 175 ans: 263 ans: 350 ans: 350 + 4d100 ans: Fetchelin: 62 ans: 93 ans: 125 ans: 125 + 3d20 ans: Gobelin: 20 ans: 30 ans: 40 ans: 40 + 1d20 ans: Hobgobelin: 30 ans: 45 ans: 60 ans: 60 + 2d10 ans: Homme-félin: 35 ans: 53 ans: 70 ans: 70 + 2d20 ans: Homme-rat: 20 ans: 30 ans: 40 ans: 40 + 1d20 ans: Ifrit: 150 ans: 200 ans: 250 ans: 250 + 6d100 ans: … The circumstances of a dhampir's conception are often called into question but scarcely understood, as few mortal mothers survive the childbirth. Their hair, eye, and skin colors resemble unnerving versions of their mothers’; many possess a ghastly pallor, particularly in the sunlight, while those with dark complexions often possess skin the color of a bruise. | Starjammer SRD Race traits are keyed to specific races or ethnicities, which your character must belong to in order to select the trait. Their bodies are able to perform superhuman feats, even if they seem lanky. A typical elf can live to around 600 years old. New chevron_right. The penalties imposed by sunlight syndrome points apply to this saving throw. Alignment . Most grow up as orphans, and despite their exquisite features and innate charm, they face a lifetime of prejudice, mistrust, fear, and persecution. Dhampirs have been known to hunt the undead, especially vampires. At the GM’s discretion, sunlight syndrome might be a new, added vulnerability of dhampirs who travel the Frontier. 1: Races of Nature Unleashed (PF1). Some seek isolation, some revenge, and some even Their own glorification-or destruction-as adventurers. Pathfinder Roleplaying Game Advanced Race Guide +2 Dex, +2 Cha, –2 Con; humanoid (dhampir); Medium The half-living children of vampires birthed by human females, dhampirs are progenies of both horror and tragedy. Résistance à l’absorption de niveau (Ext). Evil dhampirs keep moving to maintain their secrecy and evade lynch mobs, while those who follow the path of vengeance venture forth in search of their despised fathers. Pathfinder 2E notes that while dhampir have the same pale complexion and long incisors as their vampire progenitors, they are living creatures that have a lifespan similar to that of an elf. They feed the same way as humans do and have no problems being out in the sun. In any case, an alliance with a dhampir almost always leads to an ill-fated conclusion. Fiction Gallery Geography History-link Magic Religion Sourcebooks Monsters. I also like the Shadowcaster archetype for a dhampir, since it plays on their dark and ominous nature. Dhampirs have difficulty producing children of their own, and those few born to a dhampir are never dhampirs themselves. Most of those didn't matter because they'd never been in print before, but it so horribly contradicted every mention of Aasimar and Tieflings (including totally breaking multiple adventure path NPCs, the very first villain would be a toddler) that we argued James Jacobs into fighting for errata, and he managed to get it in (as well as for dhampirs). You can choose or randomly generate your character's age. Thank You ! Le dhampir peut utiliser le pouvoir magique de détection des morts-vivants trois fois par jour. Those who do often abandon their monstrous children and refuse to speak of the matter. Relations: As dhampirs are scions of evil, few races view them favorably. XP 200. Since you want the equivalent of a 9 year old human and a human's adulthood starts a 15, the Dhampir would need to be 9/15ths of how old an adult Dhampir would be. As with humans, a dhampir's alignment is solely determined by the individual, though due to their unique heritage and the subsequent treatment by most of the world they easily fall to evil, and they also tend slightly toward chaotic alignments. Many denizens of the night are particularly vulnerable to the sun’s brutal rays—vampires in particular. FAQ. Any tips? Many dhampirs take their mother’s surname, while others take the surname of the towns or regions in which they were born, or use a surname derived from a significant event. Dhampir fighter 1 . Middle Age 1 Old 2 Venerable 3 Maximum Age; Aasimar: 35 years: 53 years: 70 years: 70 + 2d20 years: Catfolk: 35 years: 53 years: 70 years: 70 + 2d20 years: Dhampir: 35 years: 53 years: 70 years: 70 + 2d20 years: Drow: 175 years: 263 years: 350 years: 350 + 4d% years: Fetchling: 62 years: 93 years: 125 years: 125 + 3d20 years: Gnome: 100 years: 150 years: 200 years: 200 + 3d% years: Goblin: 20 years: 30 … Good dhampirs rely on this loyalty to fight malevolent forces, while evil half-living commanders relish the power they have over soldiers, pushing them to acts of depravity. They are more often hunted out of covetousness or spite than outright prejudice, so they typically develop social skills that allow them to soothe wounds caused by accidental slights or careless acts. Dhampirs have the strengths of a vampire, but only some of the weaknesses to a much lighter degree. Each heritage presents new features that replace the default dhampir racial traits (the alternate weaknesses replace a dhampir’s light sensitivity racial trait), as well as a pair of custom race traits. If a character gains a number of sunlight syndrome points equal to his Constitution modifier, he risks being overwhelmed. While they seem more or less human, many dhampirs have pale skin and dark hair. See this Paizo post for details. More often the result of curiosity or experimentation Than mating, the dhampir offspring of vetalas are born with sharp minds and are inclined to ask questions. Dhampir were originally thought of as an impossibility, but in the Final Nights, they not only came into being, but became disturbingly more common. Regardless of their heritage, dhampirs are still mortal creatures, although their aging process slows down to the rate comp… You can help us by expanding it. If the character gains a sunlight syndrome point, he takes no immediate ill effects, but he takes a –2 penalty on saving throws against sunlight syndrome for as long as he has 1 or more sunlight syndrome points. Moroi rarely care for their half-breed progeny any more than the nobles forced to bear them, but those who do feel a sense of possession over misbegotten children might seek them out in the village they were abandoned in. Some particularly zealous scholars even contest dhampirs’ status as a unique race, instead viewing them as humans suffering from an unholy affliction. Log in to view your list of favourite games. Random Dhampir Starting Ages; Adulthood Intuitive 1 Self-Taught 2 Trained 3; 110 years +4d6 years (114 - 134 years) +6d6 years (116 - 146 years) +10d6 years (120 - 170 years) In Bulgarian folklore, numerous terms such as glog (lit. | Design Finder 2018 Dhampirsare mortal beings who are half-human and half-vampire. Often born in secret and abandoned at orphanages or left to die on the outskirts of town, they tend to live solitary lives as exiles and outcasts. -1 penalty on saves against sonic effects and spells. Alternatively, it might be a drawback that grants a character an additional trait. The word "dhampir" is associated with Balkan folklore, as described by T. P. Vukanović. If the saving throw fails, he must choose one of the following results: he gains the fatigued condition until he spends 12 hours resting in an area of dim light or darkness, or he gains 1 sunlight syndrome point. Check out our other SRD sites! Jiang-shis lack any natural desire for physical contact or procreation, and their putrefying internal organs make most unable to conceive. 89 Monster Entry Link The half-living children of vampires birthed by human females, dhampirs are progenies of both horror and tragedy. Like vampires, they cannot stand water. Ability Score Modifiers: Dhampirs are fast and seductive, but their racial bond to the undead impedes their mortal vigor. ©2012, Jon Brazer Enterprises; Author Dale C. McCoy, Jr. New Pages While many dhampirs can pass as humans in ideal conditions, their features are inevitably more pronounced and they move with an unnaturally fluid grace. The following favored class options are available to all characters of this race who have the listed favored class, and unless otherwise stated, the bonus applies each time you select the favored class reward (fractional bonuses do nothing until they add up to whole numbers.). Pathfinder Wiki. Most dhampirs are tall and slender, possessing physical grace and unearthly beauty. Pathfinder Roleplaying Game Advanced Race Guide © 2012, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Jim Groves, Tim Hitchcock, Hal MacLean, Jason Nelson, Stephen Radney-MacFarland, Owen K.C. Incredibly beautiful but strikingly grim shades that straddle the line between humanity and vampirekind, sacred ancestry dhampirs are often single-minded loners intent on a specific goal. They can … Unfortunately other races, like the Oread/Sylph/Ifrit/Undine, still take 150 years to hit adulthood. -1 penalty on saving throws against effects that damage, drain, or reduce physical ability scores. The union that results in an ancient-born is too horrific for most to imagine. Some fear the persecution heaped upon them may be transferred to their companions, whereas others worry their own bloodlust will one day overwhelm them and they’ll inadvertently turn upon their friends. Defense. In the years before the Dark Ages, the Dhampir were traditionally born through the union of a Moroi and a human, creating a half-vampire, half-human hybrid. Similarly, dhampirs bear a deep-seeded loathing for living creatures, their hatred planted by jealousy and fed by frustration. Ancient-born’s hatred for humanity is reflected in their appearance; from birth they are misshapen, sallow, and painfully thin. This unnaturally graceful man moves without a sound, his gaze just as piercing as the needle-sharp blade he effortlessly wields. In rare instances, dhampirs might gather to form small groups or cabals dedicated to resolving their joint issues. For additional resources, see the Meta page. Legal Information/Open Game License, Fan Labs | PF2 SRD. This is from Roleplaying games forums post I did, Where I asked about how to make a Dhampir cleric. Having little formal training, a great many of these journeyers become fighters and rogues. A dhampir’s troops die for their leader and offer their own necks for feeding if the commander is injured. Some fear the persecution heaped upon them may be transferred to their companions, whereas others worry their own bloodlust will one day overwhelm them and they’ll inadvertently turn upon their friends. Mundane gear such as a sun sensitivity outfit does not spare a character from needing to attempt this saving throw. | Dungeon World SRD Pathfinder Player Companion: Blood of the Night, © Paizo Publishing, LLC; Author: Tork Shaw. Shop the Open Gaming Store! Which characters or races are vulnerable to sunlight syndrome varies from game to game. Some styles failed to load. They are known to have all of the strengths of vampires with little to none of the weaknesses. Usually, they look quite beautiful. Dhampir's were errata'd to use the Human age tables for aging effects (same as Aasimar and Tieflings), but didn't have their starting ages errata'd from their original Elf ages. They share an affinity for those half-breeds whose sinister ancestry also sets them apart from human society, particularly tieflings and half-orcs. Those whom they deem useful are judged by their merits as individuals, not by their race. | Swords and Wizardry SRD With skin like faded brass, ajibachanas reveal Their undead taint through their unnatural agility and childlike trains of thought. They largely resemble pale humanoids. Regardless of their reasons, most dhampirs simply feel more at home on the road than in a settlement. Dhampirs Source Inner Sea Races pg. | FateCoreSRD Dhampir are human-vampire hybrids. Forum (Grand Lodge) How to contribute Editing Help Users Needing Help Explore. Dhampirs descended from the Vampire King are rare in the extreme. You gain a +2 bonus on checks and saves affected by the Endurance feat (this bonus does not stack with the bonus granted by The Endurance feat). This site is an SRD (System Reference Document) for the Paizo Pathfinder Roleplaying Game. Dhampir; Grouping: Legendary creature: Sub grouping: Undead: Country: Balkans: Region: Balkans, the Americas, Europe, Asia, Africa: In Balkans folklore, dhampirs (sometimes spelled dhampyres, dhamphirs, or dhampyrs) are creatures that are the result of a union between a vampire and a human. Pathfinder: Kingmaker. Physical Description: Tall and slender and with well-defined musculature, dhampirs look like statuesque humans of unearthly beauty. Adventurers: The life of an adventurer comes naturally to most dhampirs, since constant persecution condemns many to spend their days wandering. Standard dhampir from a mixed or less pure heritage; Jiang-shi-born or ru-shi; Moroi-born or svetocher; Nosferatu-born or ancient-born; Vetala-born or ajibachana; This section is a stub. | The Modern Path SRD Unable to change bodies like vetalas, ajibachanas lack The variation of their vampire parents, but many excel at dance or contortion, turning their lithe forms into works of art, and possibly earning money through performance. Ajibachanas understand how avaricious vetalas and mortals can be, and thus many of the wiser ones become ascetics, preferring knowledge over gold and ever fearful of becoming as covetous as their ancestors. Ru-shis are often mathematically or linguistically gifted, though some cast aside such natural gifts, bitter and scornful as they are of anything that might remind them of their monstrous forebears. The circumstances of a dhampir’s conception are often called into question but scarcely understood, as few mortal mothers survive the childbirth. Mods. With skin like faded brass, ajibachanas reveal Their. This site may earn affiliate commissions from the links on this page. Alternately, if you're the GM, do whatever you want. Stephens, Todd Stewart, and Russ Taylor. close. They gain +2 Dexterity, +2 Charisma, and –2 Constitution. - The SourceForge Team Dhampirs keep few, if any, close companions. They are born as living rather than undead, and so lack any stench of death about them. Though some aristocrats are content to raise their moroi-born children in the shadowy corners of high society, less scrupulous nobles have few qualms about leaving their disgraceful offspring on the doorsteps of unfortunate commoners. Some even possess sharpened teeth or claws, reminders of their father's undead heritage. This ancestry should be considered exceptionally rare, and players and GMs should work together to explain why a character possesses such a remarkable legacy. TL;DR: Errata here, a bunch of the ages were idiotic and contradicted written sources, and a bunch of other still do. The character is helpless during this time. We've also got a tiefling in Council of Thieves who is pretty important to be someone who ages as fast as his human sister for story reasons. chevron_right. Ru-shis’ skin remains gray, regardless of exposure to the sun, and their eyes have unusually light irises and pupils. New comments cannot be posted and votes cannot be cast, More posts from the Pathfinder_RPG community, For info, news, resources, and anything else about the Pathfinder TTRPG! They have retractable canine fangs that appear normal when not in use. Those who do often abandon their monstrous children and refuse to speak of the matter. Index Navigate by category Community. However, they do not sustain detriment from holy relics or sunlight like their vampiric ance… However, even with those they feel attached to, most dhampirs are sullen and reserved. Age. They are now all just late bloomers (base age 20), and age at the same rate as humans. Sell at the Open Gaming Store! Cookies help us deliver our Services. literally meaning "vampire's son", are used. Ru-shis possess an unsettling, graceless bearing, as well as a fierce determination to accomplish their mysterious goals. One sunlight syndrome point can be removed by spending 12 hours resting in an area of dim light or darkness. Paizo Inc. published a major section about vampires in Monster Codex. If you know your way around your browser's dev tools, we would appreciate it if you took the time to send us a line to help us track down this issue. Building up sunlight syndrome points represents the character’s resolve in facing the uncomfortable light, but also his growing discomfort— which can prove dangerous. CE Medium humanoid (dhampir) Init +3; Senses darkvision 60 ft., low-light vision; Perception +1. 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